import-style-guide/source/pandoc.adb
Folkert Kevelam 1eb07a262c
Add options for multi column code examples (#8)
* Reformat Blocks with a hashed_map

In the package Pandoc a function called `Get_Type()` is defined,
which takes a JSON block and returns the pandoc assigned type.

The main code of the `Traverse_Block` function is changed to
use an enumeration of Pandoc types instead of comparing string.

* Rename Package to reduce text

* Correct indent

* Add functions for creating Div's and Attributes

* Change table with codeblocks to nested div's

* Add sidebar_position for Ada_Style_Guide.mdx
2025-05-31 13:59:57 +03:00

116 lines
2.9 KiB
Ada

with League.JSON.Arrays;
package body Pandoc is
function Attr (
Id : Ustr.Universal_String;
Key : Ustr_Array;
Value : Ustr_Array) return League.JSON.Values.JSON_Value
is
Outer : League.JSON.Arrays.JSON_Array;
Other : League.JSON.Arrays.JSON_Array;
Inner : League.JSON.Arrays.JSON_Array;
begin
Outer.Append (League.JSON.Values.To_JSON_Value (Id));
Outer.Append (Other.To_JSON_Value);
for K in Key'Range loop
declare
Pair : League.JSON.Arrays.JSON_Array;
begin
Pair.Append (League.JSON.Values.To_JSON_Value (Key (K)));
Pair.Append (League.JSON.Values.To_JSON_Value (Value (K)));
Inner.Append (Pair.To_JSON_Value);
end;
end loop;
Outer.Append (Inner.To_JSON_Value);
return Outer.To_JSON_Value;
end Attr;
function Div (
Attr : League.JSON.Values.JSON_Value;
Content : Content_Arr) return League.JSON.Values.JSON_Value
is
Block : League.JSON.Objects.JSON_Object;
Out_Content : League.JSON.Arrays.JSON_Array;
Content_Block : League.JSON.Arrays.JSON_Array;
begin
Block.Insert (
Type_String,
League.JSON.Values.To_JSON_Value (
Obj_String_Representation (Block_Div)
)
);
for C in Content'Range loop
Content_Block.Append (Content (C));
end loop;
Out_Content.Append (Attr);
Out_Content.Append (Content_Block.To_JSON_Value);
Block.Insert (
Content_String,
Out_Content.To_JSON_Value
);
return Block.To_JSON_Value;
end Div;
function Div (
Attr : League.JSON.Values.JSON_Value;
Content : League.JSON.Values.JSON_Value)
return League.JSON.Values.JSON_Value
is
Block : League.JSON.Objects.JSON_Object;
Out_Content : League.JSON.Arrays.JSON_Array;
begin
Block.Insert (
Type_String,
League.JSON.Values.To_JSON_Value (
Obj_String_Representation (Block_Div)
)
);
Out_Content.Append (Attr);
Out_Content.Append (Content);
Block.Insert (
Content_String,
Out_Content.To_JSON_Value
);
return Block.To_JSON_Value;
end Div;
function Get_Type (B : League.JSON.Objects.JSON_Object)
return Object_Type is
begin
return Type_Map.Element (
Type_Mapping.Find (
B (Type_String).To_String
)
);
end Get_Type;
function Hash (Item : Ustr.Universal_String)
return Ada.Containers.Hash_Type is
begin
return Ada.Containers.Hash_Type (League.Hash_Type'(Item.Hash));
end Hash;
begin
for Key in Object_Type loop
declare
Str_Rep : constant Ustr.Universal_String :=
Obj_String_Representation (Key);
begin
Type_Mapping.Insert (Str_Rep, Key);
end;
end loop;
end Pandoc;